ParsecClientD3D11RenderFrame

ps,
device,
context,
pre,
void *
opaque,
uint32_t
timeout
)

Renders a remote video frame with D3D11.

If the timeout expires, the previous frame is rendered.

Parameters

DirectionNameDescription
inpsParsec instance returned by ParsecInit.
indeviceCast to ID3D11Device \* used within your render loop.
incontextCast to ID3D11DeviceContext \* used within your render loop.
inpreParsecPreRenderCallback fired just before the frame is rendered. May be NULL.
inopaqueUser supplied context to be passed through pre.
intimeoutTime in milliseconds to wait for a new frame or render the previous frame and return.

Returns

PARSEC_OK if a frame was rendered successfully, otherwise a ParsecStatus error value.

Parsec SDK on GitHubDiscuss on Discord

You are prepared.

Create an account now for free.

Sign Up
Made with ❤️ in NYC
Join us on Discord